We acknowledge the Gadigal of the Eora Nation, the traditional custodians of the Country on which the Art Gallery of NSW stands.

🛈 Read about our COVID-safe plans and what you need to know before visiting.

Title

The Great Adventure of Material World - Game Film

2020

Artist

Lu Yang

China

Nov 1984 –

No image
  • Details

    Alternative title
    器世界骑士
    Place where the work was made
    China
    Cultural origin
    China
    Date
    2020
    Media category
    Time-based art
    Materials used
    single channel digital video
    Dimensions
    duration: 00:26:22 min
    Credit
    Edward and Goldie Sternberg Chinese art fund 2021
    Location
    Not on display
    Accession number
    170.2021
    Copyright
    © Lu Yang
    Artist information
    Lu Yang

    Works in the collection

    1

    Share
  • About

    Lu Yang is a prominent cyber punk sub-cuture artist from China. Born in Shanghai as female and now using the pronouns he/his, Lu grew up drawing and reading manga, which led to a career in new media. He received his formal training from the New Media art Department at the China Academy of Art, and is immersed in the subcultures of anime, video games, and science fiction. The output of his artistic practice spans 3D-animated films, video game installations, holograms, VR and software manipulation. In creating work, Lu often collaborates with acclaimed scientists, psychologists, performers, designers, experimental composers, music producers, robotics companies and pop stars. Living in a digital world, he projects his awareness of human existence and conditions onto different bodies, so that he can be less anxious about his own physical body.

    Meshing concepts from science, medicine, art and religion, in The Great Adventure of Material World - Game Film Lu has created a visually striking and intellectually provocative work which challenges conventional views about both the physical and cognitive worlds of human beings. It also offers an ideology distinct from contemporary society, bringing together characters from his previous works to form a league of legends. Viewers are led by the young and energetic protagonist, the Material World Knight (an asexual figure) to travel through multiple identity transformations. In eight episodes they explore the universe, acquire energy, are destroyed and reborn, and experience internal battles with emotions and desires. Along the journey, accompanied by dramatic music and sound effects, the Knight makes observations, expressing views on life and death, happiness and suffering, desire, eternity and the cycle of transmigration, the passage of a soul after death into another body. In the final episode, the Knight announces: ‘To end suffering, one must eradicate its cause, the attachment to the self, the false belief in the existence of the material world, like a dream, an illusion, a bubble, a phantom, a drop of dew, a flash of lighting’.

  • Places

    Where the work was made

    China